Quote:
Originally Posted by Chaka
Just so you know, I wasn't trying to prove you wrong - I said I thought you made a fair point. I only listed the last four years because that's all I had on my computer screen at the time, and those were the only years I had been discussing in my prior posts on the subject (though you did make me realize I had mixed up the timing of Luck's injury in 2015/2016)
That said, I looked at 2012-2014 after seeing your post, and found that the sack rates in those years (where we had a high YPC) were actually lower than the later years. Here's the sack rates along with the YPC average:
2014 - Sack rate 4.39% (4th best) / YPC 11.94 (3rd best)
2013 - Sack rate 5.50% (5th best) / YPC 10.64 (10th best)
2012 - Sack rate 6.53% (15th best) / YPC 12.18 (3rd best)
So I'm not seeing a great correlation, at least in these years, between higher YPC / higher sack rate.
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That’s interesting and honestly surprising to me. Seems like the line has sucked pass blocking throughout Luck’s career. Is my memory wrong in Luck taking a lot of punishment even early in his career? I’ll have to look up QB hit stats when I get a chance. I also don’t remember the line being particularly talented.
Interesting that 2015 was the start of the Chud offense. You may be right that the YPC stats don’t show a great correlation, but maybe there is one for the coaching? I’ll have to look into it more. The offense appears much better designed to me. I’m not at all trying to knock the talent improvement on the line - it’s obvious. I’m just trying to highlight the improvements in the offensive scheme and philosophy. To me one of the best things a coach can do is highlight his teams strengths and minimize their weaknesses. I rarely felt like I saw that with the previous coaching staff. It never felt like they took their roster into account when designing schemes or calling plays. They coached for the team they wish they had.
It will be interesting to me to monitor the YPC stat as the season progresses. My guess is it increases as the line progresses and the run game allows more play action.